RoboCop Reboot!

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In case you havn’t seen it yet, heres the brand new trailer for the new RoboCop movie.

The movie stars everyone’s favorite detective from the Killing – Joel Kinnaman as the titular character. As you see in the trailer, the suit has been redesigned..
I was tempted to sculpt a model of it(maybe i will some day), and someone even suggested i should 🙂
..but since time is a bit scarce right now, i only managed this:

click to see in 3d

Blender’s Suzanne model tries out RoboCop’s old and new gear.. :p done in a couple of hours on Blender .. as a quick modelling exercise.

heres another render

the model is available for download here:

(click to download)

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How to 3D Sculpt in your Web Browser

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How to do a 3D Sculpt in your Browser(no expensive or complicated software to be downloaded)
.. and then optimise and texture the model using free/opensource software.

Welcome to Sculptfab. The sculpting software that runs in your browser!

Discovered this last night.. Sketchfab has an experimental browser based sculpting tool! More info on how they got around to it can be seen here. In brief, it started as a project called SculptGL by Stéphane Genier. As the project is under MIT license, the Sketchfab team decided to put together a quick hack to improve the user interface.

For something that runs in your browser its pretty robust! and runs fairly smooth.
I played with it a lot!
did a bunch of models right away
heres the first attempt(click the following thumbnails to see the models)

the second one was much cleaner..

3rd one i took to blender and did some texturing

and then documented the creation of this model.. as a tutorial

view it here:

the process is simple:

STEP 1) do your sculpting online at https://labs.sketchfab.com/sculptfab/]Sculptfab .. use a webgl compatible browser.. (apparently wacom tablets are supported as well).
am sure a version will come out soon that can handle the texturing online.

STEP 2) upload it directly to Sketchfab from there.

optional:
STEP 3) Download the “.obj” file. Import it into meshlab to optimise it.. You may directly take it to blender and see how your computer handles it.. that worked for one of my models .. but generally it probably will be better to optimise it.

STEP 4) After getting it to Blender, texture paint it and then upload the new modle and texture to Sketchfab.

optional:

STEP 5) open the texture in Gimp and convert it to a normal map.. add that to the sketchfab model.

Links:

Sculptfabhttps://labs.sketchfab.com/sculptfab/
Meshlabhttp://meshlab.sourceforge.net/
Blenderhttp://www.blender.org/

Update: fixed a grammatical error in the title, so now your backlinks may need to be updated.

MakerBot Replicator 2 for Sketchfab

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Latest commission: Modelled a realistic 3d model of the MakerBot Replicator 2 for Sketchfab..

see the webGL model here:

heres an exploded view of the model

Modelled in Blender.. textures edited with Gimp.
Rendered with Blender Internal

to know more about the Replicator 2 go to http://www.makerbot.com/

Coin modelling tutorial for beginners

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After doing the indian coins.. i realised that the simplicity of the project makes it an excellent exercise for beginners..
so heres a tutorial on how to model your own Silver Dollar

(click to see model)

Not everyone has awesome 3d modelling skills.. but there are some things that don’t require that much modelling to begin with! and with todays technology, anyone can create something that has a professional finish using free opensource tools.

here i’l show you how to model a simple 3d object that will end up looking a lot more sophisticated once your done. I’ll also show you how to put it up so others can see and appreciate your effort.

Will be using:
Blender for the 3d modelling
get it here- http://www.blender.org/

Gimp for the textures
get it here- http://www.gimp.org/

the Normal Map plugin for Gimp – https://code.google.com/p/gimp-normal…

a more detailed tutorial on creating normal maps can be found here – https://developer.valvesoftware.com/w…

Modelled some Indian coins

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Modelled some Indian coins(and one old one from the East India Company). .then did a structure that would be impossible to create in real life.. unless you used super glue or something 🙂

(click to see the model)

heres a lighter model with just the coins(this model will load faster)

(click to see the model)

Metro tokens

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was looking for something to model quickly today..
found this delhi metro token lying around.. so googled the bangalore metro token as well.. and viola..
a few minutes with blender and gimp(creating the diffuse and normal maps)

(click to see the model)


(click to see the model)


(click to see the model)

i might just start a series of models on indian coins..