Daily Doodle Shotgun

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Decided to revisit the biomechanoid look with another inanimate object.. this time a gun.

Heres the model –

http://ift.tt/2v4h9g2

Heres a timelapse of the modelling and sculpting – 

blender 3d model –

zbrush core sculpt –

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Daily Doodle Monster Plant

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I suddenly found myself not knowing what to doodle.. so i started googling and remembered this old movie – Little Shop of Horrors

So anyway that triggered something and I started modelling it in Blender..

Heres the finished model

Heres a timelapse of the modelling in Blender and then sculpting in Zbrush Core –

And heres a timelapse of my attempt at painting it in Zbrush Core –

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Daily Doodle Imperial Walker

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Had started to model an AT-AT Imperial Walker from Star Wars.. but never finished it. The original was done in Blender.. but after seeing the models others had done I was a bit intimidated and kept procrastinating .. then I realised that I didn’t need to stay true to the original, and could just do my own!.. so as I’ve always been inspired by HR Giger’s biomechanoid aesthetic.. I decided to replicate it here.

Heres the 3d model –

Heres a time-lapse of the sculpt –

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Daily Doodle Cyborg

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Tried some hard surface sculpting this time..

http://ift.tt/2sWOfBD

Heres a time-lapse of the doodle –

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Daily Doodle Deer Charging

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I had so much fun with the deer model I sculpted before, that I went back to Blender and modified the base mesh into a more dynamic pose.

heres the model

heres the making of

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Daily Doodle Helboy

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I had modelled and sculpted a Hellboy bust before in Blender.. but didn’t go into too much detail that time..
Heres that old model:

So now that I’ve been doodling with Zbrush Core, I decided to give it a try again..
Heres the new sculpt (model is too heavy to load up in sketchfab, and I havnt figured out how to optimise it yet)

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