I had so much fun with the deer model I sculpted before, that I went back to Blender and modified the base mesh into a more dynamic pose.
heres the model
heres the making of
from Blogger http://ift.tt/2sR7aKy
I had modelled and sculpted a Hellboy bust before in Blender.. but didn’t go into too much detail that time..
Heres that old model:
So now that I’ve been doodling with Zbrush Core, I decided to give it a try again..
Heres the new sculpt (model is too heavy to load up in sketchfab, and I havnt figured out how to optimise it yet)
from Blogger http://ift.tt/2shJ6ng
This one was also sculpted on a base mesh created in blender a while back.
heres the original model
with sound using 3 audio tracks by ezzthetix, one on either side of the bird
more of his music – http://ift.tt/2sRhSAD
and heres the new sculpted one
and heres the making of video:
from Blogger http://ift.tt/2shT5ZJ
This doodle was done using an old blender model as the base mesh.
heres the original model –
Made in blender. inspired by this amazing T-shirt design by T.J. Zhang at http://ift.tt/2mvkbZu
And heres the new sculpted version.
and heres the making of videos.
from Blogger http://ift.tt/2sheHoZ
Decided to focus on a theme.. this was also a contest at sketchfab. Ran into a maximum polygon limit of 20mil (zbrush has 100mil) so.. I never got round to finishing it.
from Blogger http://ift.tt/2r8jGUC
Exploring adding multiple objects or “tools” in one composition..
Making of –
from Blogger http://ift.tt/2sirkNt